
Each has a trail of energy flowing behind it and little features like air brakes sticking up when pressed add to the immersion. This tight graphical design extends to the ships, which are incredibly detailed and impressive. They’re endlessly inventive and feel like some real thought went into making them all fresh and exciting, while ensuring each is visually stunning.

Even under close scrutiny things like textures and lighting hold up, meaning every area is a joy to race through – you may spend your first few times simply taking everything in!Ĭertain environmental ‘gimmicks’ help keep the tracks differentiated despite similar geometry – for example, Empire Climb is a literal drive up the side of a skyscraper while Sol is a series of connected sky bridges which you’ll regularly jump between to reach the finish line. These are densely populated with tonnes of scenery – skyscrapers billboards and mascots all which help create the feelin g of a living, breathing world being raced through.

Starting with the obvious – the tracks themselves. It undoubtedly is among the prettiest Vita has to offer but thanks to some great art choices, manages to hold its own against modern games in a number of ways. Plot progression is an area I’ve always felt racing games struggle with, but the design in WipEout 2048 is spot on – enough to develop a world, but not so much to slow down the fast-paced action with pointless character development.Īs you’ll be able to see from any of the screenshots in this review, WipEout 2048 is a desperately beautiful game.

It’s storytelling without literally relaying a plot to you – there’s no characters but the world is presented to allow you to draw your own conclusions and I really loved that. This is mirrored in progression – there’s no story as such, but you’ll compete in racing leagues throughout three different seasons (2048 20) and each one will introduce new tracks with designs which reflect the evolving sport.
